Revision: Sat 03/04/2017

Cloaky Bot Factory - Conjurer - Glaive - Scythe - Rocko - Warrior - Zeus - Hammer - Spectre - Gremlin - Tick - EraserShield Bot Factory - Convict - Dirtbag - Bandit - Rogue - Thug - Outlaw - Felon - Racketeer - Vandal - Roach - AspisJump/Specialist Plant - Freaker - Puppy - Pyro - Placeholder - Moderator - Jack - Sumo - Firewalker - Archangel - SkuttleSpider Factory - Weaver - Flea - Hermit - Venom - Redback - Recluse - Crabe - Tarantula - InfiltratorLight Vehicle Factory - Mason - Dart - Scorcher - Slasher - Leveler - Ravager - Dominatrix - Wolverine - Impaler - CrasherHeavy Tank Factory - Welder - Kodachi - Panther - Banisher - Reaper - Goliath - Pillager - Tremor - CopperheadGunship Plant - Crane - Blastwing - Gnat - Banshee - Rapier - Brawler - Black Dawn - Krow - Trident - Valkyrie - VindicatorShipyard - Mariner - Skeeter - Snake - Typhoon - Hunter - Enforcer - Crusader - Serpent - Shredder - Surfboard

Emphasizing guile over brute force, the Cloaky Bot Factory makes good use of stealth, mobility and EMP weapons to strike at the enemy's weak points. Key units: Glaive, Rocko, Warrior, Zeus, Hammer

140 | |

450 | |

375 | |

1.9 | |

More Stats |

Pulse MG | |
---|---|

Damage | 36 (12 x 3) |

Reloadtime | 0.31 |

Damage/second | 116 |

Range | 185 |

Area of Effect | 8 |

65 | |

200 | |

500 | |

3.8 | |

More Stats |

Blade | |
---|---|

Damage | 200.1 |

Reloadtime | 1.4 |

Damage/second | 143 |

Range | 100 |

Area of Effect | 8 |

250 | |

820 | |

425 | |

3 | |

More Stats |

Rocket | |
---|---|

Damage | 180 |

Reloadtime | 3.8 |

Damage/second | 47 |

Range | 455 |

Area of Effect | 48 |

90 | |

350 | |

523 | |

2.2 | |

More Stats |

Heavy Pulse MG | |
---|---|

Damage | 127.8 (42.6 x 3) |

Reloadtime | 0.52 |

Damage/second | 246 |

Range | 270 |

Area of Effect | 96 |

220 | |

880 | |

330 | |

1.71 | |

More Stats |

Lightning Gun | |
---|---|

Damage | 240.0 + 600 (P) |

Reloadtime | 2.2 |

Damage/second | 109 + 273 (P) |

Range | 280 |

Area of Effect | 8 |

350 | |

2 400 | |

325 | |

1.7 | |

More Stats |

Light Plasma Cannon | |
---|---|

Damage | 150.1 |

Reloadtime | 6 |

Damage/second | 25 |

Range | 840 |

Area of Effect | 16 |

130 | |

350 | |

660 | |

1.62 | |

More Stats |

Pulsed Particle Projector | |
---|---|

Damage | 1 500.1 |

Reloadtime | 18 |

Damage/second | 83 |

Range | 700 |

Area of Effect | 16 |

750 | |

560 | |

400 | |

1.45 | |

More Stats |

Anti-Air Laser | |
---|---|

Damage | 18.4 |

Reloadtime | 0.3 |

Damage/second | 61 |

Range | 700 |

Area of Effect | 12 |

150 | |

550 | |

660 | |

2.9 | |

More Stats |

EMP Explosion | |
---|---|

Damage | 2 000 |

Area of Effect | 352 |

Stun Time | 16 |

120 | |

50 | |

240 | |

4.2 | |

More Stats |

600 | |

600 | |

400 | |

1.9 | |

More Stats |

Morphs to: Sneaky Pete (30s)

The Shield Bot Factory is tough yet flexible. Its units are built to take the pain and dish it back out, without compromising mobility. Clever use of unit combos is well rewarded. Key units: Bandit, Thug, Outlaw, Rogue, Racketeer

Energy Shield | |
---|---|

Power | 900 |

Regeneration | 9 |

Energy to Regen | 0 |

Radius | 80 |

140 | |

650 | |

375 | |

2 | |

More Stats |

Laser Blaster | |
---|---|

Damage | 9.53 |

Reloadtime | 0.1 |

Damage/second | 95 |

Range | 245 |

Area of Effect | 8 |

75 | |

250 | |

500 | |

3 | |

More Stats |

Heavy Rocket | |
---|---|

Damage | 280 |

Reloadtime | 7 |

Damage/second | 40 |

Range | 530 |

Area of Effect | 75 |

120 | |

570 | |

583 | |

1.95 | |

More Stats |

Light Plasma Cannon | |
---|---|

Damage | 170 |

Reloadtime | 4 |

Damage/second | 43 |

Range | 280 |

Area of Effect | 36 |

Energy Shield | |
---|---|

Power | 1250 |

Regeneration | 16 |

Energy to Regen | 0 |

Radius | 80 |

180 | |

960 | |

420 | |

1.925 | |

More Stats |

Disruptor Pulser | |
---|---|

Damage | 20 |

Reloadtime | 0.95 |

Damage/second | 21 |

Range | 300 |

Area of Effect | 550 |

250 | |

1 050 | |

347 | |

1.9 | |

More Stats |

Shield Gun | |
---|---|

Damage | 108.4 |

Reloadtime | 0.15 |

Damage/second | 723 |

Range | 430 |

Area of Effect | 8 |

Energy Shield | |
---|---|

Power | 1200 |

Regeneration | 18 |

Energy to Regen | 0 |

Radius | 120 |

620 | |

1 400 | |

520 | |

1.5 | |

More Stats |

EMP Cruise Missile | |
---|---|

Damage | 1 500 |

Reloadtime | 5 |

Damage/second | 300 |

Range | 940 |

Area of Effect | 24 |

350 | |

950 | |

325 | |

1.8 | |

More Stats |

Homing Missiles | |
---|---|

Damage | 72 |

Reloadtime | 2 |

Damage/second | 36 |

Range | 880 |

Area of Effect | 48 |

90 | |

650 | |

660 | |

2.7 | |

More Stats |

Explosion | |
---|---|

Damage | 1 200.8 |

Area of Effect | 384 |

160 | |

60 | |

240 | |

4 | |

More Stats |

Energy Shield | |
---|---|

Power | 3600 |

Regeneration | 50 |

Energy to Regen | 12 |

Radius | 350 |

600 | |

700 | |

300 | |

2.05 | |

More Stats |

Morphs to: Aegis (30s)

The esoteric Jumpjet/Specialist Plant offers unique tactical options for rapidly closing the distance in a knife fight, or getting over hills and rivers to cut a path through enemy lines. Key units: Pyro, Moderator, Jack, Firewalker, Sumo

Slowing Beam | |
---|---|

Damage | 180 |

Reloadtime | 2 |

Damage/second | 90 |

Range | 320 |

Area of Effect | 8 |

160 | |

550 | |

375 | |

2.1 | |

More Stats |

Legless Puppy | |
---|---|

Damage | 410.1 |

Reloadtime | 1 |

Damage/second | 410 |

Range | 170 |

Area of Effect | 40 |

50 | |

80 | |

425 | |

3.5 | |

More Stats |

Flamethrower | |
---|---|

Damage | 8.5 |

Reloadtime | 0.16 |

Damage/second | 53 |

Range | 280 |

Area of Effect | 64 |

220 | |

620 | |

420 | |

3 | |

More Stats |

Black Hole Launcher | |
---|---|

Damage | |

Reloadtime | 14 |

Damage/second | |

Range | 475 |

Area of Effect | 300 |

250 | |

900 | |

605 | |

2 | |

More Stats |

Disruptor Pulse Beam | |
---|---|

Damage | 500.1 |

Reloadtime | 10 |

Damage/second | 50 |

Range | 420 |

Area of Effect | 32 |

240 | |

450 | |

660 | |

1.9 | |

More Stats |

Spike | |
---|---|

Damage | 300.1 |

Reloadtime | 1 |

Damage/second | 300 |

Range | 125 |

Area of Effect | 8 |

600 | |

5 000 | |

350 | |

1.81 | |

More Stats |

Attractive Gravity | |
---|---|

Damage | (0.001 x 6) |

Reloadtime | 0.2 |

Damage/second | |

Range | 460 |

Area of Effect | 8 |

Attractive Gravity | |
---|---|

Damage | (0.001 x 6) |

Reloadtime | 0.2 |

Damage/second | |

Range | 460 |

Area of Effect | 8 |

Repulsive Gravity | |
---|---|

Damage | (0.001 x 6) |

Reloadtime | 0.2 |

Damage/second | |

Range | 440 |

Area of Effect | 8 |

Repulsive Gravity | |
---|---|

Damage | (0.001 x 6) |

Reloadtime | 0.2 |

Damage/second | |

Range | 440 |

Area of Effect | 8 |

Sumo Landing | |
---|---|

Damage | 1 001.1 |

Reloadtime | 13 |

Damage/second | 77 |

Range | 5 |

Area of Effect | 340 |

1 700 | |

13 500 | |

480 | |

1.15 | |

More Stats |

Napalm Mortar | |
---|---|

Damage | 800 (80 x 10) |

Reloadtime | 12 |

Damage/second | 67 |

Range | 900 |

Area of Effect | 128 |

900 | |

1 250 | |

660 | |

2.1 | |

More Stats |

Anti-Air Laser Battery | |
---|---|

Damage | 16.36 |

Reloadtime | 0.1 |

Damage/second | 164 |

Range | 820 |

Area of Effect | 12 |

Anti-Air Autocannon | |
---|---|

Damage | 7.8 |

Reloadtime | 0.1 |

Damage/second | 78 |

Range | 1 040 |

Area of Effect | 8 |

550 | |

1 500 | |

660 | |

2.017 | |

More Stats |

Explosion | |
---|---|

Damage | 8 007.1 |

Area of Effect | 180 |

550 | |

250 | |

280 | |

1.5225 | |

More Stats |

Optimized for rough terrain, the Spider Factory relies primarily on range and maneuverability rather than brute force. Key units: Flea, Recluse, Hermit, Crabe

200 | |

820 | |

380 | |

1.8 | |

More Stats |

Micro Laser | |
---|---|

Damage | 10.57 |

Reloadtime | 0.25 |

Damage/second | 42 |

Range | 140 |

Area of Effect | 8 |

20 | |

40 | |

560 | |

4.8 | |

More Stats |

Light Plasma Cannon | |
---|---|

Damage | 141 |

Reloadtime | 2.6 |

Damage/second | 54 |

Range | 350 |

Area of Effect | 36 |

160 | |

1 400 | |

420 | |

1.7 | |

More Stats |

Electro-Stunner | |
---|---|

Damage | 18.0 + 600.5 (P) |

Reloadtime | 1.75 |

Damage/second | 10 + 343 (P) |

Range | 240 |

Area of Effect | 160 |

200 | |

750 | |

440 | |

2.7 | |

More Stats |

Auto Particle Beam | |
---|---|

Damage | 60.01 |

Reloadtime | 0.33 |

Damage/second | 182 |

Range | 300 |

Area of Effect |

280 | |

900 | |

366 | |

1.7 | |

More Stats |

Rocket Volley | |
---|---|

Damage | 405 (135 x 3) |

Reloadtime | 4 |

Damage/second | 101 |

Range | 540 |

Area of Effect | 48 |

280 | |

650 | |

594 | |

1.6 | |

More Stats |

Heavy Plasma Cannon | |
---|---|

Damage | 600.5 |

Reloadtime | 4 |

Damage/second | 150 |

Range | 600 |

Area of Effect | 200 |

1 600 | |

4 000 | |

660 | |

1.35 | |

More Stats |

Missiles | |
---|---|

Damage | 220.5 |

Reloadtime | 1.9 |

Damage/second | 116 |

Range | 1 000 |

Area of Effect | 48 |

400 | |

1 200 | |

660 | |

2.3 | |

More Stats |

Electro-Stunner | |
---|---|

Damage | 8 000.1 (P) |

Reloadtime | 35 |

Damage/second | 229 (P) |

Range | 100 |

Area of Effect | 8 |

280 | |

270 | |

550 | |

2.55 | |

More Stats |

A traditional favourite, the Vehicle Plant is the ideal blitzkrieg fac with its fast, highly aggressive units. Those units that lack speed make up for it with copious firepower. Key Units: Dart, Scorcher, Ravager, Leveler, Slasher

140 | |

900 | |

255 | |

2.4 | |

More Stats |

Laser | |
---|---|

Damage | 55 |

Reloadtime | 1 |

Damage/second | 55 |

Range | 180 |

Area of Effect | 8 |

40 | |

120 | |

580 | |

5.09 | |

More Stats |

Heat Ray | |
---|---|

Damage | 31.4 |

Reloadtime | 0.1 |

Damage/second | 314 |

Range | 270 |

Area of Effect | 20 |

130 | |

420 | |

400 | |

3.7 | |

More Stats |

Homing Missiles | |
---|---|

Damage | 40 |

Reloadtime | 0.75 |

Damage/second | 53 |

Range | 600 |

Area of Effect | 48 |

140 | |

560 | |

660 | |

2.8 | |

More Stats |

Impulse Cannon | |
---|---|

Damage | 220.2 |

Reloadtime | 1.8 |

Damage/second | 122 |

Range | 290 |

Area of Effect | 144 |

240 | |

1 100 | |

347 | |

2.2 | |

More Stats |

Light Plasma Cannon | |
---|---|

Damage | 210 |

Reloadtime | 2 |

Damage/second | 105 |

Range | 320 |

Area of Effect | 32 |

250 | |

1 850 | |

385 | |

2.95 | |

More Stats |

Capture Ray | |
---|---|

Damage | 2.6 |

Reloadtime | 0.033 |

Damage/second | 79 |

Range | 450 |

Area of Effect |

420 | |

820 | |

550 | |

2.2 | |

More Stats |

Light Mine Artillery | |
---|---|

Damage | 20 |

Reloadtime | 5.5 |

Damage/second | 4 |

Range | 730 |

Area of Effect | 96 |

260 | |

450 | |

660 | |

2.5 | |

More Stats |

Kinetic Missile | |
---|---|

Damage | 800.1 |

Reloadtime | 10 |

Damage/second | 80 |

Range | 1 500 |

Area of Effect | 24 |

700 | |

1 100 | |

660 | |

2.25 | |

More Stats |

Heavy Missile | |
---|---|

Damage | 290.1 |

Reloadtime | 4 |

Damage/second | 73 |

Range | 730 |

Area of Effect | 32 |

220 | |

900 | |

660 | |

3.7 | |

More Stats |

The Heavy Tank Factory is the ultimate in brute force methods - nothing gets the job done quite like a sustained artillery barrage followed by a decisive push with the largest tanks in the field. Key units: Pillager, Reaper, Banisher, Goliath

Mini Laser | |
---|---|

Damage | 10 |

Reloadtime | 0.23333333333333 |

Damage/second | 43 |

Range | 220 |

Area of Effect | 8 |

250 | |

1 900 | |

280 | |

2.1 | |

More Stats |

Flame Bomb | |
---|---|

Damage | 120 |

Reloadtime | 6 |

Damage/second | 20 |

Range | 225 |

Area of Effect | 192 |

180 | |

750 | |

600 | |

3.65 | |

More Stats |

Lightning Gun | |
---|---|

Damage | 190.0 + 500 (P) |

Reloadtime | 3 |

Damage/second | 63 + 167 (P) |

Range | 260 |

Area of Effect | 8 |

300 | |

1 100 | |

450 | |

3.4 | |

More Stats |

Heavy Missile | |
---|---|

Damage | 440.5 |

Reloadtime | 2.3 |

Damage/second | 192 |

Range | 340 |

Area of Effect | 160 |

520 | |

1 650 | |

400 | |

2.3 | |

More Stats |

Medium Plasma Cannon | |
---|---|

Damage | 640 (320 x 2) |

Reloadtime | 4 |

Damage/second | 160 |

Range | 360 |

Area of Effect | 32 |

850 | |

6 800 | |

506 | |

2.45 | |

More Stats |

Tankbuster Cannon | |
---|---|

Damage | 1 000 |

Reloadtime | 3.5 |

Damage/second | 286 |

Range | 450 |

Area of Effect | 32 |

Slowing Beam | |
---|---|

Damage | 600 |

Reloadtime | 1 |

Damage/second | 600 |

Range | 350 |

Area of Effect | 8 |

2 200 | |

12 000 | |

540 | |

2.05 | |

More Stats |

Plasma Artillery | |
---|---|

Damage | 600.5 |

Reloadtime | 7 |

Damage/second | 86 |

Range | 1 180 |

Area of Effect | 96 |

700 | |

840 | |

660 | |

2.7 | |

More Stats |

Rapid-Fire Plasma Artillery | |
---|---|

Damage | 135 |

Reloadtime | 0.36 |

Damage/second | 375 |

Range | 1 300 |

Area of Effect | 160 |

1 500 | |

2 045 | |

660 | |

1.7 | |

More Stats |

Flak Cannon | |
---|---|

Damage | 81.5 |

Reloadtime | 0.4 |

Damage/second | 204 |

Range | 900 |

Area of Effect | 64 |

550 | |

1 200 | |

660 | |

3.2 | |

More Stats |

The Hovercraft Platform is fast and deadly, offering the ability to cross sea and plains alike and outmaneuver the enemy. Key units: Dagger, Halberd, Scalpel, Mace, Penetrator

Gauss Cannon | |
---|---|

Damage | 110.1 |

Reloadtime | 3 |

Damage/second | 37 |

Range | 210 |

Area of Effect | 16 |

85 | |

300 | |

500 | |

4.8 | |

More Stats |

Heavy Missile Battery | |
---|---|

Damage | 622 (311 x 2) |

Reloadtime | 10 |

Damage/second | 62 |

Range | 450 |

Area of Effect | 96 |

220 | |

680 | |

495 | |

2.1 | |

More Stats |

Direct Energy Weapon | |
---|---|

Damage | 150.1 |

Reloadtime | 1.2 |

Damage/second | 125 |

Range | 200 |

Area of Effect | 48 |

240 | |

1 250 | |

385 | |

3.2 | |

More Stats |

Depth Charge | |
---|---|

Damage | 900.5 |

Reloadtime | 8 |

Damage/second | 113 |

Range | 270 |

Area of Effect | 290 |

330 | |

1 350 | |

385 | |

3.3 | |

More Stats |

High Intensity Laserbeam | |
---|---|

Damage | 29.68 |

Reloadtime | 0.1 |

Damage/second | 297 |

Range | 345 |

Area of Effect | 8 |

400 | |

1 200 | |

407 | |

2.1 | |

More Stats |

Tachyon Accelerator | |
---|---|

Damage | 3 000.5 (600.1 x 5) |

Reloadtime | 20 |

Damage/second | 150 |

Range | 1 020 |

Area of Effect | 20 |

1 000 | |

1 000 | |

660 | |

2.4 | |

More Stats |

Medium SAM | |
---|---|

Damage | 375 |

Reloadtime | 5 |

Damage/second | 75 |

Range | 800 |

Area of Effect | 64 |

300 | |

1 300 | |

660 | |

3.54 | |

More Stats |

The Amphibious Operations Plant builds the slow but sturdy amphibious bots, providing an alternative approach to land/sea warfare. Units from this factory typically regenerate while submerged.

180 | |

850 | |

375 | |

1.7 | |

More Stats |

Torpedo | |
---|---|

Damage | 230 (115 x 2) |

Reloadtime | 4 |

Damage/second | 58 |

Range | 250 |

Area of Effect | 32 |

Torpedo | |
---|---|

Damage | 230 (115 x 2) |

Reloadtime | 4 |

Damage/second | 58 |

Range | 150 |

Area of Effect | 32 |

80 | |

340 | |

500 | |

2.8 | |

More Stats |

Water Cutter | |
---|---|

Damage | 1.3 |

Reloadtime | 0.1 |

Damage/second | 13 |

Range | 300 |

Area of Effect | 128 |

200 | |

820 | |

500 | |

2.5 | |

More Stats |

Disruption Cannon | |
---|---|

Damage | 150.1 |

Reloadtime | 1.8 |

Damage/second | 83 |

Range | 450 |

Area of Effect | 32 |

300 | |

1 250 | |

500 | |

1.4 | |

More Stats |

Flechette | |
---|---|

Damage | 234 (26 x 9) |

Reloadtime | 0.8 |

Damage/second | 293 |

Range | 300 |

Area of Effect | 32 |

Undersea Charge Launcher | |
---|---|

Damage | 180.2 (90.1 x 2) |

Reloadtime | 1.4 |

Damage/second | 129 |

Range | 230 |

Area of Effect | 100 |

280 | |

1 100 | |

430 | |

1.5 | |

More Stats |

High-Energy Laserbeam | |
---|---|

Damage | 1 514.0 (302.8 x 5) |

Reloadtime | 6 |

Damage/second | 252 |

Range | 600 |

Area of Effect | 14 |

2 000 | |

9 000 | |

660 | |

1.6 | |

More Stats |

Missile Pack | |
---|---|

Damage | 600.4 (150.1 x 4) |

Reloadtime | 12 |

Damage/second | 50 |

Range | 600 |

Area of Effect | 48 |

200 | |

1 100 | |

660 | |

1.6 | |

More Stats |

800 | |

2 600 | |

300 | |

2.5 | |

More Stats |

The Airplane Plant offers a variety of fixed-wing aircraft to suit your needs. Choose between multirole fighters that can double as light attackers or specialized interceptors, and between precision bombers for taking down specific targets or their saturation counterparts for destroying swarms. The plant also comes bundled with one rearm pad.

220 | |

240 | |

380 | |

6 | |

More Stats |

Mini Laser Blaster | |
---|---|

Damage | 7.1 |

Reloadtime | 0.2 |

Damage/second | 35 |

Range | 700 |

Area of Effect | 8 |

Guided Missiles | |
---|---|

Damage | 135 |

Reloadtime | 5.2 |

Damage/second | 26 |

Range | 530 |

Area of Effect | 48 |

150 | |

300 | |

520 | |

13 | |

More Stats |

Anti-Air Laser Battery | |
---|---|

Damage | 9.6 |

Reloadtime | 0.1 |

Damage/second | 96 |

Range | 800 |

Area of Effect | 12 |

300 | |

1 000 | |

750 | |

7.6 | |

More Stats |

Guided Bomb | |
---|---|

Damage | 800.1 |

Reloadtime | 5 |

Damage/second | 160 |

Range | 150 |

Area of Effect | 32 |

300 | |

1 000 | |

660 | |

7.8 | |

More Stats |

Napalm Bombs | |
---|---|

Damage | 375 (25 x 15) |

Reloadtime | 10 |

Damage/second | 38 |

Range | |

Area of Effect | 216 |

360 | |

650 | |

660 | |

8 | |

More Stats |

Lightning | |
---|---|

Damage | 54 000 (675 x 80) |

Reloadtime | 10 |

Damage/second | 5 400 |

Range | 730 |

Area of Effect | 192 |

550 | |

1 000 | |

660 | |

9 | |

More Stats |

Implosion Bomb | |
---|---|

Damage | 2 000.1 |

Reloadtime | 8 |

Damage/second | 250 |

Range | 500 |

Area of Effect | 192 |

2 000 | |

2 360 | |

660 | |

9 | |

More Stats |

340 | |

950 | |

1 400 | |

12 | |

More Stats |

The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles.

220 | |

240 | |

380 | |

6 | |

More Stats |

Blastwing Explosion | |
---|---|

Damage | 80 |

Area of Effect | 256 |

55 | |

100 | |

380 | |

8.2 | |

More Stats |

Light Electro-Stunner | |
---|---|

Damage | 600 (P) |

Reloadtime | 1.2 |

Damage/second | 500 (P) |

Range | 80 |

Area of Effect | 8 |

90 | |

350 | |

380 | |

7.5 | |

More Stats |

Light Laserbeam | |
---|---|

Damage | 6.83 |

Reloadtime | 0.11 |

Damage/second | 62 |

Range | 240 |

Area of Effect | 8 |

220 | |

860 | |

500 | |

6.5 | |

More Stats |

Disruptor Missiles | |
---|---|

Damage | 200.1 |

Reloadtime | 5 |

Damage/second | 40 |

Range | 360 |

Area of Effect | 16 |

300 | |

1 100 | |

550 | |

3.9 | |

More Stats |

Heavy Pulse MG | |
---|---|

Damage | 77.2 (19.3 x 4) |

Reloadtime | 0.45 |

Damage/second | 172 |

Range | 650 |

Area of Effect | 40 |

760 | |

2 800 | |

600 | |

3.3 | |

More Stats |

Rocket Salvo | |
---|---|

Damage | 1 764.0 (220.5 x 8) |

Reloadtime | 9 |

Damage/second | 196 |

Range | 300 |

Area of Effect | 96 |

900 | |

3 400 | |

585 | |

4.5 | |

More Stats |

Laserbeam | |
---|---|

Damage | 37.8 |

Reloadtime | 0.2 |

Damage/second | 189 |

Range | 450 |

Area of Effect | 8 |

Laserbeam | |
---|---|

Damage | 37.8 |

Reloadtime | 0.2 |

Damage/second | 189 |

Range | 450 |

Area of Effect | 8 |

Laserbeam | |
---|---|

Damage | 37.8 |

Reloadtime | 0.2 |

Damage/second | 189 |

Range | 450 |

Area of Effect | 8 |

Cluster Bomb | |
---|---|

Damage | 18 750 (250 x 75) |

Reloadtime | 30 |

Damage/second | 625 |

Range | 10 |

Area of Effect | 128 |

4 500 | |

16 000 | |

633 | |

3.3 | |

More Stats |

Homing Missiles | |
---|---|

Damage | 200.1 |

Reloadtime | 1.2 |

Damage/second | 167 |

Range | 750 |

Area of Effect | 48 |

270 | |

900 | |

660 | |

3.8 | |

More Stats |

80 | |

300 | |

300 | |

10.7 | |

More Stats |

Light Laser Blaster | |
---|---|

Damage | 10 |

Reloadtime | 0.2 |

Damage/second | 50 |

Range | 100 |

Area of Effect | 8 |

Light Laser Blaster | |
---|---|

Damage | 10 |

Reloadtime | 0.2 |

Damage/second | 50 |

Range | 100 |

Area of Effect | 8 |

Anti-Air Laser | |
---|---|

Damage | 20 |

Reloadtime | 0.4 |

Damage/second | 50 |

Range | 100 |

Area of Effect | 12 |

500 | |

1 100 | |

660 | |

8 | |

More Stats |

Shipyard is where both ships and submarines are built. Other waterborne units such as hovercraft and amphibious bots have separate factories.

200 | |

1 400 | |

325 | |

2.5 | |

More Stats |

Light Disarm Missile | |
---|---|

Damage | 45.1 |

Reloadtime | 2 |

Damage/second | 23 |

Range | 260 |

Area of Effect | 8 |

70 | |

240 | |

800 | |

5.2 | |

More Stats |

Torpedo | |
---|---|

Damage | 350.1 |

Reloadtime | 5.5 |

Damage/second | 64 |

Range | 220 |

Area of Effect | 16 |

210 | |

600 | |

360 | |

4.0 | |

More Stats |

Medium Pulse MG | |
---|---|

Damage | 52 (13 x 4) |

Reloadtime | 0.4 |

Damage/second | 130 |

Range | 280 |

Area of Effect | 36 |

Medium Pulse MG | |
---|---|

Damage | 52 (13 x 4) |

Reloadtime | 0.4 |

Damage/second | 130 |

Range | 280 |

Area of Effect | 36 |

320 | |

2 200 | |

429 | |

3.0 | |

More Stats |

Concussion Torpedo | |
---|---|

Damage | 186 (62 x 3) |

Reloadtime | 2.2 |

Damage/second | 85 |

Range | 350 |

Area of Effect | 160 |

350 | |

1 200 | |

390 | |

2.2 | |

More Stats |

Heavy 4x Guided Missile | |
---|---|

Damage | 880 (220 x 4) |

Reloadtime | 5.5 |

Damage/second | 160 |

Range | 690 |

Area of Effect | 128 |

800 | |

2 800 | |

700 | |

2.4 | |

More Stats |

Plasma Cannon | |
---|---|

Damage | 600.5 |

Reloadtime | 4 |

Damage/second | 150 |

Range | 1 000 |

Area of Effect |

Depth Charge | |
---|---|

Damage | 180 |

Reloadtime | 3 |

Damage/second | 60 |

Range | 260 |

Area of Effect | 128 |

550 | |

1 600 | |

660 | |

1.7 | |

More Stats |

Long Range Torpedo | |
---|---|

Damage | 900.5 |

Reloadtime | 8 |

Damage/second | 113 |

Range | 900 |

Area of Effect | 16 |

1 000 | |

1 000 | |

660 | |

1.8 | |

More Stats |

Anti-Air Laser | |
---|---|

Damage | 12.7 |

Reloadtime | 0.1 |

Damage/second | 127 |

Range | 1 040 |

Area of Effect | 8 |

Anti-Air Laser | |
---|---|

Damage | 12.7 |

Reloadtime | 0.1 |

Damage/second | 127 |

Range | 1 040 |

Area of Effect | 8 |

400 | |

1 900 | |

660 | |

2.84 | |

More Stats |

220 | |

1 200 | |

325 | |

3.3 | |

More Stats |

The Athena is the pinnacle of stealth strike capability. Equipped with a cloaking device and a radar jammer, it can slip through enemy lines to assemble squads of raiders, inflicting havoc on the opposition's logistics. The Athena can also resurrect wrecks on the battlefield while cloaked, adding them to your army.

140 | |

450 | |

375 | |

1.9 | |

More Stats |

Micro Laser | |
---|---|

Damage | 10.57 |

Reloadtime | 0.25 |

Damage/second | 42 |

Range | 140 |

Area of Effect | 8 |

20 | |

40 | |

560 | |

4.8 | |

More Stats |

Laser Blaster | |
---|---|

Damage | 9.53 |

Reloadtime | 0.1 |

Damage/second | 95 |

Range | 245 |

Area of Effect | 8 |

75 | |

250 | |

500 | |

3 | |

More Stats |

Direct Energy Weapon | |
---|---|

Damage | 150.1 |

Reloadtime | 1.2 |

Damage/second | 125 |

Range | 200 |

Area of Effect | 48 |

240 | |

1 250 | |

385 | |

3.2 | |

More Stats |

Blade | |
---|---|

Damage | 200.1 |

Reloadtime | 1.4 |

Damage/second | 143 |

Range | 100 |

Area of Effect | 8 |

250 | |

820 | |

425 | |

3 | |

More Stats |

Disruptor Pulse Beam | |
---|---|

Damage | 500.1 |

Reloadtime | 10 |

Damage/second | 50 |

Range | 420 |

Area of Effect | 32 |

240 | |

450 | |

660 | |

1.9 | |

More Stats |

Rocket Volley | |
---|---|

Damage | 405 (135 x 3) |

Reloadtime | 4 |

Damage/second | 101 |

Range | 540 |

Area of Effect | 48 |

280 | |

650 | |

594 | |

1.6 | |

More Stats |

Lightning Gun | |
---|---|

Damage | 190.0 + 500 (P) |

Reloadtime | 3 |

Damage/second | 63 + 167 (P) |

Range | 260 |

Area of Effect | 8 |

300 | |

1 100 | |

450 | |

3.4 | |

More Stats |

Lightning Gun | |
---|---|

Damage | 240.0 + 600 (P) |

Reloadtime | 2.2 |

Damage/second | 109 + 273 (P) |

Range | 280 |

Area of Effect | 8 |

350 | |

2 400 | |

325 | |

1.7 | |

More Stats |

Pulsed Particle Projector | |
---|---|

Damage | 1 500.1 |

Reloadtime | 18 |

Damage/second | 83 |

Range | 700 |

Area of Effect | 16 |

750 | |

560 | |

400 | |

1.45 | |

More Stats |

Kinetic Missile | |
---|---|

Damage | 800.1 |

Reloadtime | 10 |

Damage/second | 80 |

Range | 1 500 |

Area of Effect | 24 |

700 | |

1 100 | |

660 | |

2.25 | |

More Stats |

Electro-Stunner | |
---|---|

Damage | 8 000.1 (P) |

Reloadtime | 35 |

Damage/second | 229 (P) |

Range | 100 |

Area of Effect | 8 |

280 | |

270 | |

550 | |

2.55 | |

More Stats |

Anti-Air Laser | |
---|---|

Damage | 18.4 |

Reloadtime | 0.3 |

Damage/second | 61 |

Range | 700 |

Area of Effect | 12 |

150 | |

550 | |

660 | |

2.9 | |

More Stats |

Energy Shield | |
---|---|

Power | 3600 |

Regeneration | 50 |

Energy to Regen | 12 |

Radius | 350 |

600 | |

700 | |

300 | |

2.05 | |

More Stats |

Morphs to: Aegis (30s)

600 | |

600 | |

400 | |

1.9 | |

More Stats |

Morphs to: Sneaky Pete (30s)

800 | |

2 600 | |

300 | |

2.5 | |

More Stats |

Disintegrator | |
---|---|

Damage | 1 200 |

Reloadtime | 1.5 |

Damage/second | 800 |

Range | 250 |

Area of Effect | 48 |

2 000 | |

2 000 | |

500 | |

1.45 | |

More Stats |

The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.

Tactical Nuke | |
---|---|

Damage | 3 502.5 |

Reloadtime | 10 |

Damage/second | 350 |

Range | 3 500 |

Area of Effect | 192 |

600 | |

1 000 | |

0 | |

More Stats |

Seismic Missile | |
---|---|

Damage | 20 |

Reloadtime | 10 |

Damage/second | 2 |

Range | 6 000 |

Area of Effect | 512 |

400 | |

1 000 | |

0 | |

More Stats |

EMP Missile | |
---|---|

Damage | 30 003.1 (P) |

Reloadtime | 3 |

Damage/second | 10 001 (P) |

Range | 3 500 |

Area of Effect | 280 |

600 | |

1 000 | |

0 | |

More Stats |

Napalm Missile | |
---|---|

Damage | 151 |

Reloadtime | 10 |

Damage/second | 15 |

Range | 3 500 |

Area of Effect | 512 |

500 | |

1 000 | |

0 | |

More Stats |

The Strider Hub deploys striders, the "humongous mecha" that inspire awe and fear on the battlefield. Unlike a normal factory, the hub is only required to start a project, not to finish it.

Disintegrator | |
---|---|

Damage | 1 200 |

Reloadtime | 1.5 |

Damage/second | 800 |

Range | 250 |

Area of Effect | 48 |

2 000 | |

2 000 | |

500 | |

1.45 | |

More Stats |

Lightning Gun | |
---|---|

Damage | 360.0 + 1 080 (P) |

Reloadtime | 2 |

Damage/second | 180 + 540 (P) |

Range | 470 |

Area of Effect | 8 |

Multi-Stunner | |
---|---|

Damage | 20 020 (P) |

Reloadtime | 30 |

Damage/second | 667 (P) |

Range | 470 |

Area of Effect | 160 |

Auto Particle Beam | |
---|---|

Damage | 60 |

Reloadtime | 0.33 |

Damage/second | 182 |

Range | 420 |

Area of Effect |

Auto Particle Beam | |
---|---|

Damage | 60 |

Reloadtime | 0.33 |

Damage/second | 182 |

Range | 420 |

Area of Effect |

3 000 | |

12 000 | |

440 | |

1.3 | |

More Stats |

Napalm Rockets | |
---|---|

Damage | 241.6 (120.8 x 2) |

Reloadtime | 2 |

Damage/second | 121 |

Range | 460 |

Area of Effect | 228 |

Heat Ray | |
---|---|

Damage | 98 (49 x 2) |

Reloadtime | 0.1 |

Damage/second | 980 |

Range | 430 |

Area of Effect | 20 |

Napalm Rocket Salvo | |
---|---|

Damage | 2 416.0 (120.8 x 20) |

Reloadtime | 20 |

Damage/second | 121 |

Range | 460 |

Area of Effect | 228 |

Flamethrower | |
---|---|

Damage | 15 |

Reloadtime | 0.16 |

Damage/second | 94 |

Range | 340 |

Area of Effect | 96 |

3 500 | |

11 000 | |

600 | |

1.75 | |

More Stats |

Long-Range Rocket Battery | |
---|---|

Damage | 8 820.0 (220.5 x 40) |

Reloadtime | 30 |

Damage/second | 294 |

Range | 1 450 |

Area of Effect | 128 |

3 500 | |

4 000 | |

660 | |

1.8 | |

More Stats |

Energy Shield | |
---|---|

Power | 3600 |

Regeneration | 50 |

Energy to Regen | 12 |

Radius | 350 |

4 500 | |

11 000 | |

650 | |

1.5 | |

More Stats |

Tachyon Accelerator | |
---|---|

Damage | 3 000.5 (600.1 x 5) |

Reloadtime | 10 |

Damage/second | 300 |

Range | 950 |

Area of Effect | 20 |

Lightning Cannon | |
---|---|

Damage | 320.0 + 960 (P) |

Reloadtime | 1 |

Damage/second | 320 + 960 (P) |

Range | 465 |

Area of Effect | 8 |

EMP Missiles | |
---|---|

Damage | 15 000 (P) |

Reloadtime | 30 |

Damage/second | 500 (P) |

Range | 1 200 |

Area of Effect | 128 |

10 500 | |

36 000 | |

720 | |

1.72 | |

More Stats |

Gauss Battery | |
---|---|

Damage | 480 (160 x 3) |

Reloadtime | 1.2 |

Damage/second | 400 |

Range | 600 |

Area of Effect | 16 |

Anti-Air Laser Battery | |
---|---|

Damage | 20.5 |

Reloadtime | 0.1 |

Damage/second | 205 |

Range | 820 |

Area of Effect | 12 |

Medium-Range Missiles | |
---|---|

Damage | 851 |

Reloadtime | 1.55 |

Damage/second | 549 |

Range | 925 |

Area of Effect | 160 |

High-Energy Laserbeam | |
---|---|

Damage | 1 800 (300 x 6) |

Reloadtime | 6 |

Damage/second | 300 |

Range | 600 |

Area of Effect | 14 |

24 000 | |

85 800 | |

910 | |

1.2 | |

More Stats |

Tactical Nuke | |
---|---|

Damage | 3 500 |

Reloadtime | 1 |

Damage/second | 3 500 |

Range | 3 000 |

Area of Effect | 256 |

3 000 | |

3 000 | |

660 | |

2.79 | |

More Stats |

Cruise Missile | |
---|---|

Damage | 902 |

Reloadtime | 6 |

Damage/second | 150 |

Range | 1 550 |

Area of Effect | 96 |

3 500 | |

7 500 | |

1 105 | |

2.75 | |

More Stats |

Long-Range Plasma Battery | |
---|---|

Damage | 1 503.3 (501.1 x 3) |

Reloadtime | 10 |

Damage/second | 150 |

Range | 1 400 |

Area of Effect | 96 |

Long-Range Plasma Battery | |
---|---|

Damage | 1 503.3 (501.1 x 3) |

Reloadtime | 10 |

Damage/second | 150 |

Range | 1 400 |

Area of Effect | 96 |

Long-Range Plasma Battery | |
---|---|

Damage | 1 503.3 (501.1 x 3) |

Reloadtime | 10 |

Damage/second | 150 |

Range | 1 400 |

Area of Effect | 96 |

3 800 | |

12 000 | |

660 | |

2.2 | |

More Stats |

Energy Shield | |
---|---|

Power | 3600 |

Regeneration | 50 |

Energy to Regen | 9 |

Radius | 350 |

525 | |

900 | |

200 | |

More Stats |

Morphs to: Aspis (30s)

Homing Missiles | |
---|---|

Damage | 104 |

Reloadtime | 1.2 |

Damage/second | 87 |

Range | 610 |

Area of Effect | 8 |

80 | |

300 | |

660 | |

More Stats |

Laserbeam | |
---|---|

Damage | 7.15 |

Reloadtime | 0.1 |

Damage/second | 72 |

Range | 460 |

Area of Effect | 8 |

90 | |

785 | |

520 | |

More Stats |

Repulsive Gravity | |
---|---|

Damage | (0.001 x 6) |

Reloadtime | 0.2 |

Damage/second | |

Range | 440 |

Area of Effect | 8 |

Attractive Gravity | |
---|---|

Damage | (0.001 x 6) |

Reloadtime | 0.2 |

Damage/second | |

Range | 460 |

Area of Effect | 8 |

200 | |

2 000 | |

506 | |

More Stats |

Electro-Stunner | |
---|---|

Damage | 1 000 (P) |

Reloadtime | 2.8 |

Damage/second | 357 (P) |

Range | 460 |

Area of Effect | 160 |

200 | |

1 000 | |

506 | |

More Stats |

Pulse Autocannon | |
---|---|

Damage | 45 |

Reloadtime | 0.12 |

Damage/second | 375 |

Range | 410 |

Area of Effect | 96 |

220 | |

1 500 | |

451 | |

More Stats |

High-Energy Laserbeam | |
---|---|

Damage | 850.5 (170.1 x 5) |

Reloadtime | 4.5 |

Damage/second | 189 |

Range | 620 |

Area of Effect | 14 |

420 | |

2 475 | |

660 | |

More Stats |

Light Gauss Cannon | |
---|---|

Damage | 200.1 |

Reloadtime | 2 |

Damage/second | 100 |

Range | 560 |

Area of Effect | 16 |

400 | |

3 000 | |

660 | |

More Stats |

Tachyon Accelerator | |
---|---|

Damage | 4 000.5 (800.1 x 5) |

Reloadtime | 10 |

Damage/second | 400 |

Range | 1 200 |

Area of Effect | 20 |

2 200 | |

6 000 | |

780 | |

More Stats |

Heavy Plasma Cannon | |
---|---|

Damage | 1 201 |

Reloadtime | 3 |

Damage/second | 400 |

Range | 650 |

Area of Effect | 192 |

Heat Ray | |
---|---|

Damage | 102.2 (51.1 x 2) |

Reloadtime | 0.1 |

Damage/second | 1 022 |

Range | 430 |

Area of Effect | 20 |

1 200 | |

10 000 | |

780 | |

More Stats |

Torpedo Launcher | |
---|---|

Damage | 190 |

Reloadtime | 3.2 |

Damage/second | 59 |

Range | 590 |

Area of Effect | 64 |

120 | |

1 000 | |

660 | |

More Stats |

Anti-Air Laser | |
---|---|

Damage | 14.9 |

Reloadtime | 0.1 |

Damage/second | 149 |

Range | 1 040 |

Area of Effect | 8 |

280 | |

3 000 | |

660 | |

More Stats |

Homing Missiles | |
---|---|

Damage | 1 050.2 (525.1 x 2) |

Reloadtime | 15 |

Damage/second | 70 |

Range | 420 |

Area of Effect | 24 |

220 | |

580 | |

500 | |

More Stats |

Long-Range SAM | |
---|---|

Damage | 225.1 |

Reloadtime | 1 |

Damage/second | 225 |

Range | 1 800 |

Area of Effect | 24 |

900 | |

2 500 | |

702 | |

More Stats |

Flak Cannon | |
---|---|

Damage | 132 |

Reloadtime | 0.5 |

Damage/second | 264 |

Range | 1 000 |

Area of Effect | 128 |

500 | |

3 000 | |

660 | |

More Stats |

Advanced Anti-Air Missile | |
---|---|

Damage | 1 601.5 |

Reloadtime | 1.8 |

Damage/second | 890 |

Range | 2 400 |

Area of Effect | 240 |

2 400 | |

1 570 | |

660 | |

More Stats |

3 000 | |

3 300 | |

660 | |

More Stats |

Long-Range Plasma Battery | |
---|---|

Damage | 1 803 (601 x 3) |

Reloadtime | 10 |

Damage/second | 180 |

Range | 1 850 |

Area of Effect | 192 |

2 500 | |

3 750 | |

660 | |

More Stats |

Very Heavy Plasma Cannon | |
---|---|

Damage | 2 002.4 |

Reloadtime | 7 |

Damage/second | 286 |

Range | 6 200 |

Area of Effect | 192 |

5 000 | |

4 800 | |

660 | |

More Stats |

Strategic Nuclear Missile | |
---|---|

Damage | 11 501.1 |

Reloadtime | 5 |

Damage/second | 2 300 |

Range | 72 000 |

Area of Effect | 1 920 |

8 000 | |

5 000 | |

660 | |

More Stats |

Craterpuncher | |
---|---|

Damage | 180 |

Reloadtime | 20 |

Damage/second | 9 |

Range | 9 000 |

Area of Effect | 140 |

Groovecutter | |
---|---|

Damage | 180 |

Reloadtime | 20 |

Damage/second | 9 |

Range | 9 000 |

Area of Effect | 140 |

40 000 | |

10 000 | |

660 | |

More Stats |

Red Killer | |
---|---|

Damage | 3 002.1 |

Reloadtime | 1 |

Damage/second | 3 002 |

Range | 7 500 |

Area of Effect | 192 |

Orange Roaster | |
---|---|

Damage | 300.9 |

Reloadtime | 1 |

Damage/second | 301 |

Range | 7 500 |

Area of Effect | 640 |

Yellow Slammer | |
---|---|

Damage | 801.1 |

Reloadtime | 1 |

Damage/second | 801 |

Range | 7 500 |

Area of Effect | 384 |

Green Stamper | |
---|---|

Damage | 401.1 |

Reloadtime | 1 |

Damage/second | 401 |

Range | 7 500 |

Area of Effect | 384 |

Blue Shocker | |
---|---|

Damage | 12 003 (P) |

Reloadtime | 1 |

Damage/second | 12 003 (P) |

Range | 7 500 |

Area of Effect | 320 |

Violet Slugger | |
---|---|

Damage | 450.1 |

Reloadtime | 1 |

Damage/second | 450 |

Range | 7 500 |

Area of Effect | 720 |

32 000 | |

16 000 | |

660 | |

More Stats |

Meteor | |
---|---|

Damage | 1 000 |

Reloadtime | 0.7 |

Damage/second | 1 429 |

Range | 9 000 |

Area of Effect | 240 |

30 000 | |

12 000 | |

660 | |

More Stats |

75 | |

400 | |

273 | |

More Stats |

70 | |

500 | |

273 | |

More Stats |

1 000 | |

2 200 | |

273 | |

More Stats |

4 000 | |

4 000 | |

273 | |

More Stats |

35 | |

130 | |

273 | |

More Stats |

500 | |

1 750 | |

273 | |

More Stats |

Morphs to: Advanced Geothermal (90s)

100 | |

700 | |

273 | |

More Stats |

200 | |

1 000 | |

273 | |

More Stats |

220 | |

500 | |

380 | |

More Stats |

350 | |

1 860 | |

273 | |

More Stats |

55 | |

80 | |

800 | |

More Stats |

500 | |

330 | |

800 | |

More Stats |

450 | |

750 | |

640 | |

More Stats |

420 | |

700 | |

250 | |

More Stats |

Morphs to: Eraser (30s)